Video games are constantly evolving. Six game developers talk about the future of toa 100 gaming and agree that things will change.
Since video games could only develop properly in private households with sufficient technology, the entertainment medium is still comparatively young. In the meantime, however, “gambling” has arrived in the middle of society. Instead, a large industry has developed that has an exciting future ahead of it.
The Future of Gaming: A Colorful Mix of Possibilities
Gaming doesn’t just mean pressing on the keyboard or the controller anymore. The newest technology expands the possibilities more and more and also by the politics the state of the video games and their industry changes. The result is trends and approaches that have to prove themselves on the market. But what could the future of gaming look like? What will prevail and what won’t? TheStandard interviewed six game developers who dared to take a look into the glass ball.
Focus in Gaming: Narration vs. Technology
In the last few years, one thing in particular has been observed: Higher, faster and further in terms of hardware and the associated graphics and gameplay. Huge game worlds and ever more realistic graphics impressed. Gregor Eigner of Mi’pu’mi Games is of the opinion, however, that, as in the film industry of the 1980s, the focus will move away from technology and more towards narration. Denis Mikan (Kunabi Brother) also thinks that content is becoming more important. Nevertheless, Michael Putz (Bongfish) thinks that the hardware will continue to set new standards, so that ultimately every game will always be playable on every device.
Playing will become more social in the future
As can already be seen from the many multiplayer games, the social aspect of playing is more important than ever. Through voice chats and social integration, the gaming experience today becomes a common pastime, even across distances and platforms. Sony now enables Crossplay for Fortnite on the PS4. Game developer Peter Ehardt of Iron Mountain Interactive sees this as an improvement. According to him, it will be even easier and more direct to interact, while people will spend even more time playing games. However according to Michael Putz not with mobile Casual Games. Here he sees a market saturation.
More and more Game-as-a-Service?
More and more game developers are jumping on the bandwagon of “Game-as-a-Service”. With it they want to bind the players to their game in the long run and thus achieve more profit by always new contents. According to Rainer Angermann of Rarebyte, this business model will continue to assert itself. As a result, he also sees more developer-owned sales platforms, but this will be a disadvantage for independent developers’ indie projects due to the lower visibility.
Streaming games thanks to cloud gaming – THE gaming future?
Even if the hardware continues to improve, the future lies in streaming. Instead of having to meet the high demands of some games with expensive hardware, the streaming of a game running on external servers makes hardware performance a minor matter. Peter Ehardt is sure of that. According to Reinhard Schmid (Orcari Games) the whole thing will run similar to a Netflix model. There are already first offers in this area. It can therefore be assumed that a lot will still happen here, whereby the physical game, i.e. on disc in a sleeve, will disappear more and more from the market according to Gregor Eigner.
Virtual Reality or Augmented Reality? Which “reality” will prevail?
Virtual Reality (VR) has been a big topic in the gaming industry in recent years. Many hoped for THE gaming revolution. Thanks to VR glasses, such as those made by HTC, they can immerse themselves directly in the game world as if it were reality – a dream that hasn’t yet become established in private living rooms as much as had been hoped. And it still doesn’t replace “normal” gaming. Several game developers agree on this. Augmented Reality (AR), on the other hand, will become more popular if Michael Putz and Peter Ehardt are to be believed.
A more tolerant gambling society?
Society has already become more “playful”. And according to Gregor Eigner, that won’t change either. Instead, gamers’ demographics are becoming ever broader and stronger. Today’s younger players will continue to play in old age as a new generation grows up.